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Devlog 9
February 22, 2022
by
tomhoshi
Our second playtest was held during this week. Based on the feedback we received from our last playtest, we made certain changes to reflect for our new build. Each member sat down with their participa...
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Devlog 8
February 09, 2022
by
tomhoshi
This past week was focused entirely on playtesting an early build of our game "Information". We gathered quite a few willing testers to play through what we had come up with so far which was an intera...
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Devlog 6
November 30, 2021
by
tomhoshi
As we near the end of the semester, so does the end of our planning phase for our project come to an end. What seemed like a mountain of planning at the very beginning of this course has now become th...
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Devlog 3
October 20, 2021
by
tomhoshi
This week was entirely focused on developing our idea through the use of beat maps, brainstorming and general documentation. Before any form of ideation, our group only had a general idea of what we w...
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Pitch Presentation
October 05, 2021
by
tomhoshi
This week, we were all tasked with coming up with a pitch for a game idea based on our research topic; for me, my topic is Doomscrolling. Coming up with an idea was a mixed bag of emotions for me beca...
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Devlog 1
September 14, 2021
by
tomhoshi
This past weeks focus was dedicated to research into Doomscrolling. More specifically, research into why people do it. Since the start of the pandemic, We've seen a rise in this particular activity an...
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